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In a classroom, disruptive student behavior can have far-reaching detrimental effects on the experience and emotional state of both teachers and students, hindering the achievement of teaching goals and diminishing the overall efficacy of learning for one or all in the classroom ( Brouwers and Tomic, 1999 Emmer and Stough, 2001). Our initial results are promising and constitute the necessary first step toward a possible investigation of the efficiency and effectiveness of such a system in terms of learning outcomes and experience. A first evaluation confirms its conformance to critical usability requirements (i.e., safety and comfort, believability, simplicity, acceptability, extensibility, affordability, and mobility). Its architecture and technical design are described in detail.
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The system is built using low-cost consumer hardware and software. This console includes a 2D graphics menu with convenient behavior and feedback control mechanisms to provide human-guided training sessions. The instructor operates a graphical desktop console, which renders a view of the class and the teacher whose avatar movements are captured by a marker less tracking system. The teacher is immersed in a real-time 3D simulation of a classroom by means of a head-mounted display and headphone. The system is therefore designed for two users: a trainee teacher and an instructor supervising the training session. This will allow lecturers to link theory with practice using the medium of VR. The system has been designed as a companion tool for classroom management seminars in a syllabus for primary and secondary school teachers. The core of the system is a real-time 3D virtual simulation of a classroom populated by twenty-four semi-autonomous virtual students. This article presents an immersive virtual reality (VR) system for training classroom management skills, with a specific focus on learning to manage disruptive student behavior in face-to-face, one-to-many teaching scenarios. 3University of Würzburg, Würzburg, Germany.
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2Media and Communication Psychology Group, University of Cologne, Cologne, Germany.1HCI Group, University of Würzburg, Würzburg, Germany.
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